Iron Valiant Progress Update #1
Hello everyone! We would like to show what has been happening during the development of Iron Valiant!
W.I.P: Toon shader, 2D sketch for new architecture style that the building was modeled after
We have also started work on the infantry characters, the models are not complete, they are just for testing in-engine right now.
Finally, on the art side, our concept artist has updated some of the characters that players will be able to meet in the story mode of the game as well as upgrading Lothair's design (The red mecha)
AI Upgrades
We have been reworking the current Ai's move set for melee animations. The AI will now have a 5 hit combo as a basic set of attacks instead of just 3. We are also planning on a few special melee moves he can do as well as some variance in the basic combo to keep players on their toes.
Work in progress for the basic 5 hit attack combo on the AI side
AI 5 hit basic combo implemented in-engine
The AI has also received a new EQS, allowing him to decided whether or not he wants to use the high ground against the player or flank, among other options. We have also reworked the way he strafes around and moves in ranged mode with an update to melee mode behaviors in the works. The AI will now snake around the player in ranged mode instead of just moving in a perfect circle.
Continuing with AI improvements, we have moved away from the Behavior Trees and are using a Finite State Machine. The Finite State Machine allows us to get more consistent results.
Updated circling behavior for the AI
The road to Demo 2.0
Demo 2.0 will feel like a fresh, new game, with most of the actual planned features being implemented.
Here is a list of what we are currently working for Demo 2.0:
- Player side:
- Completed melee system ( 5 attack combo chains for light and heavy strikes, guardbreak attack, updated parry, block, and perfect block mechanics, lock on camera, soft lock melee attacks, new melee animations, jump attacks, different type of hit reaction based on damage, and more.)
- Ranged mode aim assist on all ranged weapons
- Gun updates and possible new ranged weapons
- Limited ammo for ranged weapons
- Homing Rockets
- Jumping and air control update
- Animation overhaul on all existing animations
- I-Frames when dodging ranged attacks
- I-Frame rework on dodge (narrower I-Frame window)
- Basic Sword Type AI update:
- 5 attack basic combo with a few variance
- Guard break
- New animations for running, boosting, and dodging
- Homing rocket attack
- Sniper shot ranged attack
- Scoring behavior for decision making in combat
- Counter-measure usage
- Movement overhaul, and more.
Other Features:
- Shield and spear Valiant
- Boss overhaul
- Infantry and Tanks (fodder enemies)
- New shader and look for the game
- New buildings with our updated architecture design
- New map design
- Larger destructibles
Thank you for viewing! We have made many improvements and fixes in Iron Valiant and we hope to share Demo 2.0 with you all in the near future! Your feedback and support has been invaluable to our small, indie team.
Get Ironwing Valiant: Record of Astera
Ironwing Valiant: Record of Astera
Mecha action combat game
More posts
- Iron Valiant Progress Update #394 days ago
- Iron Valiant Progress Update #2May 23, 2024
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